// how to: // the parameter "cs" is a screen coordinate - it ranges from (0, 0) in the top left // to (1.0, 1.0) in the bottom right // available uniforms: // float time - time in seconds since shader started // vec2 resolution - display resolution in pixels (it's 1920x1080 :3) // float chat_time - timestamp (in seconds since shader started) of last chat message vec4 shade(vec2 cs) { return vec4(0.0, 1.0, 0.0, 1.0); }
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